This is most likely to confuse the player. It stays like this until Soul Robotnik's turn. During Soul Knuckles' turn in "Triple Trouble", the positions of Boyfriend and the opponent will flip (Boyfriend is now on the left side of the screen and the opponent is on the right).None of these, however, will consume a ring.Rings will only block damage taken from missing notes. Even if the player has a ring, they can still take damage from other sources.Whenever the player has at least 1 ring and takes damage, a ring gets taken instead.These rings add to a ring counter in the bottom right of the screen. During the song, the rings scroll up to the center input, acting as a center note. Similar screens also briefly appear in "Triple Trouble" as characters are introduced throughout the song. Jumpscares occur at several points during "Too Slow", similar to the "I AM GOD" screen from the original game.The health bar will drain faster if the player keeps pressing them, as their effects stack into one. Pressing these notes will drain the player's health, similar to the black notes in Onslaught. During "You Can't Run", as well as "Triple Trouble", phantom notes appear.During "Too Slow", the strikelines will move around a bit in an attempt to disorient the player.The static notes will also drain a lot of the player's health if the player misses them. While both instances of static don't serve much purpose outside of visual distractions, the player can potentially chain together static from the static notes if the static throws them off too much. During "Too Slow", static naturally appears throughout the song and it appears red and more obnoxious when missing a static note.It is currently unknown why an intro hasn't been made for the level (Along with that, it doesn't have a freeplay selection or artwork). "Too Fest" doesn't have any sort of intro."Sunshine" uses the countdown that plays before a race starts in Sonic R.Chaos uses a unique cutscene of Sonic falling down into a pit of chaos energy, and then promptly coming back up as Fleetway Super Sonic, referencing the main story of Sonic the Comic's 80th issue, the first in a three-part arc titled "Running Wild"."Milk" uses the same screen, only this time it's styled like how it appears in the Sunky.MPEG game.The classic "3 2 1 GO" can be heard in "Endless" around the 1:28 mark.This references the original Sonic The Hedgehog game, in which level names were presented in this manner. In the beginning of most songs (barring "Chaos", "Too Fest", and "Sunshine"), instead of the usual "3 2 1 GO", the player gets a black screen in which a circle and text for the song name come from both of the sides.UpTaunt (Creator of God Complex Sonic and Sir X)īoomBuster (Creator of Animated Sonic.EXE) Lumpy Touch (Creator of Lumpy Movie Sonic) SEGA (Creators of Possessed Amy, Movie Sonic and Zodick the Hellhog)ĭumbie (Creator of Starved and No More Innocence)Īrthur/ADJ (Creator of Spoopy Sonic, Oga and Mephisto] MarStarBro (Creator of SL4SH & Owner (Formerly))Īveryavary (Creator of Chaotix and Apollyon)ĭivide (Creator of Lookalike & Owner (Formerly))ĪnarackWarriorsStudios (Creator of Fatal Error) MadzillaKOTH (Creator of Griatos & Demogri)įalsecow (Creator of Sally_ALT & OVERTHROW/_ALT universe + Nostalgia.EXE) ShutUpJojo (Creator of NeedleM0use Series) Revie (Former Director of Mod and creator of both EXE and Genesys) LooneyDude (Creator of Sunky.MPEG & Silly.TIFF)įleetway Publications (Creators of Fleetway Super Sonic) JoeDoughBoi (Creator of Lord X and his guardians + Boundless) Masato Nishimura (Creator Of Majin Sonic) RightBurst_Ultra (Creator of the Mod & Satanos)ĪSTRANOMICONX/Shei (Creator & Director of Xenophanes/Sonic.EXE's Current Owner)
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